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Our cutting-edge cache includes:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\"Ultra-Tech Too,\" a collection of items from Kenneth Peters – the co-author of \u003cstrong\u003e\u003cem\u003eGURPS Ultra-Tech\u003c\/em\u003e\u003c\/strong\u003e – that couldn't fit in that original volume. It includes new weapons, defenses, and other underlying tech you can add to a myriad of futuristic settings.\u003c\/li\u003e\n\u003cli\u003e\"Live Better With Cybernetics,\" an assortment of new \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e options and add-ons for those who like their gear to be close at \u003cem\u003ehand\u003c\/em\u003e.\u003c\/li\u003e\n\u003cli\u003e\"Modular Mecha,\" this month's installment of Eidetic Memory by David L. Pulver (the other co-author of \u003cstrong\u003e\u003cem\u003eUltra-Tech\u003c\/em\u003e\u003c\/strong\u003e). It uses the \u003cstrong\u003e\u003cem\u003eGURPS Spaceships\u003c\/em\u003e\u003c\/strong\u003e foundation to make quick-and-easy rideable robots.\u003c\/li\u003e\n\u003cli\u003e\"Near-Future Combat Uniforms,\" a look at how folks might defend themselves from the dangers of tomorrow – including \u003cstrong\u003e\u003cem\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e stats for the provided protective garb!\u003c\/li\u003e\n\u003cli\u003e\"The Psi-Sword,\" a short-and-sweet Appendix Z from \u003cstrong\u003e\u003cem\u003eGURPS Psionic Powers\u003c\/em\u003e\u003c\/strong\u003e author Jason \"PK\" Levine that lets you hone your psionic-fueled rapier wits into . . . well, something more literal.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThe issue upgrades you to the latest in Random Thought Table technology with a philosophical look at tech advancements, plus Odds and Ends that includes a laser-sharp Murphy's Rules as well as some advanced ideas. 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Written by \u003cstrong\u003e\u003cem\u003eGURPS Fantasy-Tech 1: The Edge of Reality\u003c\/em\u003e\u003c\/strong\u003e author Matt Riggsby, this near-historical setting provides info and history on the Trans-Kenya railway, including dangers (human and otherwise) and politics. It also comes with a map as well as \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e vehicle stats for a personal airship.\u003c\/li\u003e\n\u003cli\u003e\"Necromenschen,\" a guide to how to give that steampunk style to your zombie invasion. Written by \u003cstrong\u003e\u003cem\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e Line Editor (and \u003cstrong\u003e\u003cem\u003eGURPS Undead\u003c\/em\u003e\u003c\/strong\u003e author) Sean Punch, this ghoulish guide gives \u003cstrong\u003e\u003cem\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e details and design options for getting your body moving!\u003c\/li\u003e\n\u003cli\u003e\"The Clankers,\" this month's Eidetic Memory offering from \u003cem\u003e\u003cstrong\u003eGURPS\u003c\/strong\u003e Fourth Edition\u003c\/em\u003e co-author David Pulver. This adventure outline puts the peace of the city in the heroes' hands, delivering \u003cstrong\u003e\u003cem\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e vehicle and weapon stats for the cogwork creations in the process.\u003c\/li\u003e\n\u003cli\u003e\"A Whisper in the Sky,\" a look at fantastic gliding innovations for your steampunk campaign. 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Our kleptomaniacal compendium includes:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\"May the Shadows Guide You\" – Adds to the possibilities presented in \u003cstrong\u003e\u003cem\u003eGURPS Powers: Divine Favor\u003c\/em\u003e\u003c\/strong\u003e. Discover a god who grants miracles to rogues and those who promote liberty in all its forms.\u003c\/li\u003e\n\u003cli\u003e\"Who's Gonna Buy This?\" – An overview of finding buyers for stolen goods, a \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e template for a fence, and a sample character suitable for \u003cstrong\u003e\u003cem\u003eGURPS Banestorm\u003c\/em\u003e\u003c\/strong\u003e or other fantasy settings.\u003c\/li\u003e\n\u003cli\u003e\"A Brief History of the Thieves' Guild\" – A look at how feasible the idea of a cohesive organization of rogues is. \u003cstrong\u003e\u003cem\u003eGURPS Hot Spots: Constantinople, 527–1204 A.D.\u003c\/em\u003e\u003c\/strong\u003e author Matt Riggsby examines several real-world, pre-modern criminal groups in this rules-light feature.\u003c\/li\u003e\n\u003cli\u003e\"Monster Slavers\" – This issue's Eidetic Memory by \u003cem\u003e\u003cstrong\u003eGURPS\u003c\/strong\u003e Fourth Edition\u003c\/em\u003e co-architect David L. Pulver. Step into the shadowy world of those who deal in humanoid laborers. It provides a list of useful gear and a template suitable for \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGURPS Dungeon Fantasy\u003c\/em\u003e\u003c\/strong\u003e campaigns.\u003c\/li\u003e\n\u003cli\u003e\"The Emperor's Finest\" – A guide to the opposition for criminals in the Roman Empire in the mid-200s A.D. Now you can add more details about the Roman justice system to your campaign set in \u003cstrong\u003e\u003cem\u003eGURPS Fantasy\u003c\/em\u003e\u003c\/strong\u003e's \"Roma Arcana,\" \u003cstrong\u003e\u003cem\u003eGURPS Imperial Rome\u003c\/em\u003e\u003c\/strong\u003e, or \"Roma Universalis\" (from \u003cem\u003ePyramid #3\/20: Infinite Worlds\u003c\/em\u003e). 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This month's issue of \u003cem data-mce-fragment=\"1\"\u003ePyramid\u003c\/em\u003e – the PDF magazine for roleplayers – is devoted to all aspects of interpersonal relations, especially as detailed in \u003cstrong\u003e\u003cem\u003eGURPS Social Engineering\u003c\/em\u003e\u003c\/strong\u003e. This issue's \"talking points\" include:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\"The Civil Arts in \u003cstrong\u003e\u003cem\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e,\" an optional expansion for \u003cstrong\u003e\u003cem\u003eSocial Engineering\u003c\/em\u003e\u003c\/strong\u003e by that tome's author, William H. Stoddard. These techniques and styles could be just what your adventurer needs to improve his personal encounters.\u003c\/li\u003e\n\u003cli\u003e\"The Palais Du Monde,\" an adventure outline filled with intrigue by Matt Riggsby, author of \u003cstrong\u003e\u003cem\u003eGURPS Dungeon Fantasy Adventure 1: Mirror of the Fire Demon\u003c\/em\u003e\u003c\/strong\u003e. 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Help out monsters \u003cem\u003eand\u003c\/em\u003e hunters by incorporating this group into your \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGURPS Monster Hunters\u003c\/em\u003e\u003c\/strong\u003e, \u003cstrong\u003e\u003cem\u003eGURPS Illuminati\u003c\/em\u003e\u003c\/strong\u003e, or other secret-supernatural campaigns.\u003c\/li\u003e\n\u003cli\u003e\"Speaking in Tongues,\" an assortment of optional rules for making multilingual settings easier (and cheaper for heroes), by \u003cstrong\u003e\u003cem\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e guru Jason \"PK\" Levine.\u003c\/li\u003e\n\u003cli\u003e\"City Management,\" guidelines for founding, improving, and expanding cities that build off the foundation of \u003cstrong\u003e\u003cem\u003eGURPS City Stats\u003c\/em\u003e\u003c\/strong\u003e and \u003cstrong\u003e\u003cem\u003eSocial Engineering\u003c\/em\u003e\u003c\/strong\u003e.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThis month's Random Thought Table considers ways to encourage indirect confrontation, while Odds and Ends provides some ideas for when that doesn't happen. 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This month's \u003cem data-mce-fragment=\"1\"\u003ePyramid\u003c\/em\u003e – the PDF magazine for roleplayers – injects adrenaline into your veins with \"Action Adventures.\" Our most adventure-filled issue ever gives \u003cem\u003efour\u003c\/em\u003e scenarios, providing fast-paced frantic fuel perfect for your favorite action-tied RPG system – especially \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGURPS Action\u003c\/em\u003e\u003c\/strong\u003e! This issue includes:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\"Blowups Happen,\" an adventure that begins with a light-fingered maid and ends with heavy-duty explosives. Written by Stephen Dedman – co-author of \u003cstrong\u003e\u003cem\u003eGURPS Martial Arts Adventures\u003c\/em\u003e\u003c\/strong\u003e – this scenario includes full stats for \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e and is perfect for \u003cstrong\u003e\u003cem\u003eGURPS Action\u003c\/em\u003e\u003c\/strong\u003e. Get your \"bang\" skills ready!\u003c\/li\u003e\n\u003cli\u003e\"Night of the Megacarp,\" a modern-day tale that comes straight from the direct-to-DVD section of your imagination. Can humanity survive nature's revenge? It comes with \u003cstrong\u003e\u003cem\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e stats for the main threat and \u003cstrong\u003e\u003cem\u003eAction\u003c\/em\u003e\u003c\/strong\u003e info, but the core is fine for civic-minded heroes of any system.\u003c\/li\u003e\n\u003cli\u003e\"Operation Sun Dog\" reopens a long-closed chapter of World War II. 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This article – written by \u003cstrong\u003e\u003cem\u003eGURPS Bio-Tech\u003c\/em\u003e\u003c\/strong\u003e co-author and fan-favorite David Pulver – includes a full overview of this anime-style genre, campaign ideas, and sample \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e templates and guidelines. These mighty morphing mortal mecha will \u003cem\u003ereally\u003c\/em\u003e grow on you!\u003c\/li\u003e\n\u003cli\u003e\"Martian Tech,\" a collection of new biological equipment fresh from the Red Planet. Designed to work with the \u003cem\u003eRoma Universalis\u003c\/em\u003e alternate Earth presented in \u003cem\u003ePyramid #3\/20: Infinite Worlds\u003c\/em\u003e, this material can be useful to any campaign that features alien or unusual biological equipment.\u003c\/li\u003e\n\u003cli\u003e\"Better Living Through Pharmaceuticals,\" featuring 10 new drugs that build on material from \u003cstrong\u003e\u003cem\u003eGURPS Bio-Tech\u003c\/em\u003e\u003c\/strong\u003e. Written by \u003cem\u003ePyramid\u003c\/em\u003e editor Steven Marsh, these drugs will speed you up, knock you down, and plug you into strange and alien life.\u003c\/li\u003e\n\u003cli\u003e\"Terra Incognita: Adleman Bank,\" a strange encounter with someone who goes \u003cem\u003ebeyond\u003c\/em\u003e living at his office! It includes \u003cstrong\u003e\u003cem\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e stats for this unusual entity.\u003c\/li\u003e\n\u003cli\u003e\"The Children of Inzanami,\" a campaign framework that brings bioengineering to the stars, resulting in strange \"creatures\" having more in common with humanity than anyone knows . . .\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eIn addition, \u003cem\u003ePyramid\u003c\/em\u003e also provides lots of bits that make a magazine fun – a new character sheet that's ideal for those with biomods, cyberware, and other body-part-specific oddities; Murphy's Rules with Greg Hyland; Steven Marsh's Random Thought Table; and other Odds and Ends. Let's face facts: If you're alive, you need this issue!\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e David L. Pulver \/ Steven Marsh \/ Ken Spencer \/ C.J. Miozzi \/ J. 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Written by \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGURPS Action\u003c\/em\u003e\u003c\/strong\u003e architect Sean Punch, this feature includes \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e lenses for that series, plus assumptions, adventure tips, and even a couple of new advantages.\u003c\/li\u003e\n\u003cli\u003e\"Extended Action!\" This trove by popular \u003cstrong\u003e\u003cem\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e author Phil Masters expands the \u003cstrong\u003e\u003cem\u003eAction\u003c\/em\u003e\u003c\/strong\u003e possibilities to past and future, with a new template and lenses. Now you can be a kid again – literally – or get involved in a horseback chase.\u003c\/li\u003e\n\u003cli\u003e\"Hell on Wheels,\" a military vehicle that's at home in any heavy-hitting \u003cstrong\u003e\u003cem\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e game. Written by \u003cstrong\u003e\u003cem\u003eGURPS Gun Fu\u003c\/em\u003e\u003c\/strong\u003e co-author Hans-Christian Vortisch, this article gives you a complete rundown of the Cadillac Gage Commando: its history, features, and campaign ideas, plus stats for two versions of this rugged ride.\u003c\/li\u003e\n\u003cli\u003e\"Dogfight Action!\" The name alone promises aerial antics, and David L. Pulver (author of \u003cstrong\u003e\u003cem\u003eGURPS Mass Combat\u003c\/em\u003e\u003c\/strong\u003e) delivers in this month's Eidetic Memory. Take the \u003cstrong\u003e\u003cem\u003eAction\u003c\/em\u003e\u003c\/strong\u003e rules for vehicular chases to the sky . . . and ramp up the action with stats for some common fighters and their weapons.\u003c\/li\u003e\n\u003cli\u003e\"Dealing With the Law,\" a systemless look at how to handle a law-enforcement entanglement. Learn what to do . . . and what \u003cem\u003enot\u003c\/em\u003e to do.\u003c\/li\u003e\n\u003cli\u003e\"I've Got a Great Idea,\" an optional \u003cstrong\u003e\u003cem\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e rule that lets you speed up pre-mission planning by supporting on-the-fly inspiration. This great idea is written by Roger Burton West, author of \u003cstrong\u003e\u003cem\u003eGURPS Reign of Steel: Will to Live\u003c\/em\u003e\u003c\/strong\u003e.\u003c\/li\u003e\n\u003cli\u003e\"The Red Swords,\" a fictional secret organization that combines merciful medicine with manic missions. Suitable for any modern-day setting, it includes some ideas for \u003cstrong\u003e\u003cem\u003eAction\u003c\/em\u003e\u003c\/strong\u003e heroes and campaigns.\u003c\/li\u003e\n\u003cli\u003e\"Fortunately, I Saw This Coming,\" optional \"retroaction\" rules and advantages for those times when your hero is smarter than you, written by \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGURPS Monster Hunters\u003c\/em\u003e\u003c\/strong\u003e author Jason \"PK\" Levine.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThis issue also presents a Random Thought Table that looks at how motivational money can be, Odds and Ends that complicate things, and a Murphy's Rules that \u003cem\u003eauto\u003c\/em\u003e know better. Don't wait for the opening credits – get the best seat in the house with this issue!\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e Sean Punch \/ Hans-Christian Vortisch \/ Phil Masters \/ David L. 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This issue's contents include:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\"Safe as Houses,\" a \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e guide on how to defend structures from paranormal threats. Keep the baddies from violating your domain, or learn \u003cem\u003ehow\u003c\/em\u003e something can become a Bad Place as described in \u003cstrong\u003e\u003cem\u003eGURPS Horror\u003c\/em\u003e\u003c\/strong\u003e.\u003c\/li\u003e\n\u003cli\u003e\"Traits for Town,\" a \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGURPS Dungeon Fantasy\u003c\/em\u003e\u003c\/strong\u003e look at character aspects most useful to those who spend more time near the tavern than combing the crypts – presented by \u003cstrong\u003e\u003cem\u003eDungeon Fantasy\u003c\/em\u003e\u003c\/strong\u003e series architect Sean Punch!\u003c\/li\u003e\n\u003cli\u003e\"Belial's Bastards,\" this month's Eidetic Memory from David L. Pulver (architect of \u003cstrong\u003e\u003cem\u003eGURPS Technomancer\u003c\/em\u003e\u003c\/strong\u003e). This mystical motorcycle gang will terrorize any setting where monstrous riders can harass a town.\u003c\/li\u003e\n\u003cli\u003e\"Hunting the Cabal,\" a guide to making the villainous organization of \u003cstrong\u003e\u003cem\u003eGURPS Cabal\u003c\/em\u003e\u003c\/strong\u003e an integral threat to a \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGURPS Monster Hunters\u003c\/em\u003e\u003c\/strong\u003e campaign. It includes fearsome insight into how the Cabal uses the Ritual Path Magic system.\u003c\/li\u003e\n\u003cli\u003e\"The Wraith of Precinct 13,\" an urban threat that shows what happens when a cop goes to the other side of the law . . . and then goes to the other side of the \u003cem\u003eliving\u003c\/em\u003e!\u003c\/li\u003e\n\u003cli\u003e\"Festivals of the Unknown,\" a way to add holidays to an urban environment of any era with the roll of some dice.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThis month's Random Thought Table shows how magic intersects (or doesn't) with life in the city, Odds and Ends has an adventure that will keep the heroes coming back, and Murphy's Rules throws the book away entirely. With this month's \u003cem\u003ePyramid\u003c\/em\u003e, you'll never look at an alleyway the same way again!\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e Sean Punch \/ Phil Masters \/ David L. Pulver \/ Christopher R. Rice \/ Steven Marsh \/ W.A. 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We present a fully loaded six-shooter of features, with:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\"Modern Warfighter: Gear,\" an assortment of new, modern-day equipment that builds on the \u003cstrong\u003e\u003cem\u003eGURPS High-Tech\u003c\/em\u003e\u003c\/strong\u003e tradition, with new weapon accessories, survival gear, options, and more. Written by \u003cstrong\u003e\u003cem\u003eGURPS Ultra-Tech\u003c\/em\u003e\u003c\/strong\u003e co-author Kenneth Peters, it includes dozens of new items that any gunslinger will find invaluable.\u003c\/li\u003e\n\u003cli\u003e\"The Devil's Chariot,\" an extensive look at the world's most famous helicopter gunship, written by \u003cstrong\u003e\u003cem\u003eGURPS Tactical Shooting\u003c\/em\u003e\u003c\/strong\u003e sharpshooter Hans-Christian Vortisch. In addition to background info and expected roles for the Russian Mi-24 series (or \"Hind,\" as it's code-named by NATO), it includes \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e stats for the vessel plus nine of the weapons it's known to carry.\u003c\/li\u003e\n\u003cli\u003e\"Brock-Avery Guns,\" this month's Eidetic Memory by David L. Pulver (co-scribe of the \u003cstrong\u003e\u003cem\u003eGURPS Basic Set\u003c\/em\u003e\u003c\/strong\u003e for Fourth Edition). A fictitious weapon manufacturer is presented in full, with six \u003cstrong\u003e\u003cem\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e weapons that showcase this company's wares from the 18th century to today.\u003c\/li\u003e\n\u003cli\u003e\"Dodge This,\" an alternate way to think about dodging in \u003cstrong\u003e\u003cem\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e – including a few minor optional tweaks that will get you out of projectiles' way like never before.\u003c\/li\u003e\n\u003cli\u003e\"The Nock Volley Gun,\" describing the history and stats of this \u003cem\u003eintimidating\u003c\/em\u003e seven-barreled carbine, as detailed by \u003cstrong\u003e\u003cem\u003eGURPS Crusades\u003c\/em\u003e\u003c\/strong\u003e co-historian Graeme Davis.\u003c\/li\u003e\n\u003cli\u003e\"Magic Bullets,\" showing you how to keep the darkness at bay when normal shots aren't the right \"caliber.\" Now it's easier than ever to build exotic ammo for your favorite \u003cstrong\u003e\u003cem\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e weapon!\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThis month's Random Thought Table looks at how to get the heroes to make every shot count, Odds and Ends includes stuff too good for the cutting room floor, and Murphy's Rules spells \"heroism\" with a bullet hole. 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Written by Matt Riggsby (author of \u003cstrong\u003e\u003cem\u003eGURPS Fantasy-Tech 1: The Edge of Reality\u003c\/em\u003e\u003c\/strong\u003e), these rules will have you scrounging for duct tape and pulling out your pen knife – in triumph!\u003c\/li\u003e\n\u003cli\u003e\"Future Home Tech,\" a collection of additional \u003cstrong\u003e\u003cem\u003eGURPS Ultra-Tech\u003c\/em\u003e\u003c\/strong\u003e devices useful around your sci-fi domicile. The future is here; make yourself comfy.\u003c\/li\u003e\n\u003cli\u003e\"The Killer Cleanbot,\" a useful bit of technology – complete with \u003cstrong\u003e\u003cem\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e stats – written by Michele Armellini (author of \u003cstrong\u003e\u003cem\u003eGURPS WWII: Their Finest Hour\u003c\/em\u003e\u003c\/strong\u003e). 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This issue's intel includes:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\"Tactical Shooting: Tomorrow,\" an optional extrapolation of \u003cstrong\u003e\u003cem\u003eGURPS Tactical Shooting\u003c\/em\u003e\u003c\/strong\u003e by that volume's specialist, Hans-Christian Vortisch. Pulling in material from \u003cstrong\u003e\u003cem\u003eGURPS Ultra-Tech\u003c\/em\u003e\u003c\/strong\u003e and \u003cstrong\u003e\u003cem\u003eGURPS High-Tech\u003c\/em\u003e\u003c\/strong\u003e, this feature looks at all aspects of TL9 tactical combat, including stats for equipment, two new \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e techniques, and two new gun-fighting styles.\u003c\/li\u003e\n\u003cli\u003e\"Chrome Commandos: TL9 Elite Tactical Gear,\" an optional collection of new and revised \u003cstrong\u003e\u003cem\u003eUltra-Tech\u003c\/em\u003e\u003c\/strong\u003e fighting equipment, computers, software, options, and more, plus an overview of a basic command vehicle.\u003c\/li\u003e\n\u003cli\u003e\"The Vree,\" this month's Eidetic Memory by David L. 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This arcane collection takes on the fight against the forces of darkness, with a special emphasis on \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGURPS Monster Hunters\u003c\/em\u003e\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003eThis issue's awesome arsenal includes:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\"Tactical Shooting: Monster Hunters,\" a guide from Hans-Christian Vortisch that arms you with three new shootist styles to apply the advantage you gain from Hans' \u003cstrong\u003e\u003cem\u003eGURPS Tactical Shooting\u003c\/em\u003e\u003c\/strong\u003e to the fight against evil.\u003c\/li\u003e\n\u003cli\u003e\"The Department of Occult Defense,\" a guide to a secret government organization that hides the horrific truth from the public while keeping it safe. Learn about the group's history, competitors, and adventure ideas. 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Discover what happens when a group of monster hunters gets too close to the darkness . . . and how such one-time heroes might help or hinder the PCs. \u003cstrong\u003e\u003cem\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e stats for the titular team are included.\u003c\/li\u003e\n\u003cli\u003e\"Monster Hunters 2043: Agents of ORCID,\" a cyberpunk organization that provides a campaign justification to take the fight into the chromed tomorrow of \u003cstrong\u003e\u003cem\u003eGURPS Cyberworld\u003c\/em\u003e\u003c\/strong\u003e, complete with \u003cstrong\u003e\u003cem\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e details on typical agents.\u003c\/li\u003e\n\u003cli\u003e\"The Flock of the Above,\" a systemless sinister threat that pushes the heroes to their limits – and perhaps beyond. The flu has never been this terrifying.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThis month's \u003cem\u003ePyramid\u003c\/em\u003e concludes with a Random Thought Table that looks at how to be scared of nothing, plus Odds and Ends that couldn't fit elsewhere herein. Whether you're seeking friends or hunting enemies, this month's \u003cem\u003ePyramid\u003c\/em\u003e is an indispensable guide for those who hunt the hunters!\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e Hans-Christian Vortisch \/ David L. Pulver \/ Christopher R. Rice \/ W.A. Frick \/ J. 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Design your heroes by picking from a few ready-made packages, and go \u003cem\u003ego \u003cstrong\u003ego\u003c\/strong\u003e\u003c\/em\u003e!\u003c\/li\u003e\n\u003cli\u003e\"Dungeons of Mars,\" a meaty guide to bringing the action and excitement of dungeon fantasy to a whole new world, from \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eTranshuman Space\u003c\/em\u003e\u003c\/strong\u003e line editor Phil Masters. 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Pulver, presenting an inversion of the usual tomb-raiding trope by pitting a group of modern-day heroes against typical fantasy fare. It even includes \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e stats for the Dungeonmobile, which needs to be seen to be believed . . .\u003c\/li\u003e\n\u003cli\u003e\"It's a Trap!\" – An extensive look at adding random traps to \u003cstrong\u003e\u003cem\u003eDungeon Fantasy\u003c\/em\u003e\u003c\/strong\u003e, with over 20 tables to determine the type, quality, and effects. Now the heroes will regret going down that corridor you warned them about.\u003c\/li\u003e\n\u003cli\u003e\"Mystic Power-Ups,\" an expansion for the mystic knights who first appeared in \u003cem\u003ePyramid #3\/13: Thaumatology\u003c\/em\u003e. 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Rice's guide to tweaking and enhancing magic, enabling you to create secret spells, scribe glittering grimoires, concoct captivating spell names, and do other mystical activities.\u003c\/li\u003e\n\u003cli\u003e\"Living Rooms,\" this month's Eidetic Memory offering from \u003cstrong\u003e\u003cem\u003eGURPS Banestorm: Abydos\u003c\/em\u003e\u003c\/strong\u003e author David L. Pulver, looking at how to build and populate disturbing \u003cem\u003eorganic\u003c\/em\u003e \"dungeon\" rooms – if the heroes can \u003cem\u003estomach\u003c\/em\u003e it!\u003c\/li\u003e\n\u003cli\u003e\"The Magic Touch,\" a collection of new enchanted items of interest to martial artists, designed by \u003cstrong\u003e\u003cem\u003eGURPS Fantasy-Tech 1: The Edge of Reality\u003c\/em\u003e\u003c\/strong\u003e author Matt Riggsby. 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Incorporate them into a modern occult or monster-hunting campaign, or let them be a perilous part of any fantasy world.\u003c\/li\u003e\n\u003cli\u003e\"Altus Brat,\" a wafer that can bring someone from the dead . . . but at a terrible cost. Discover \u003cstrong\u003e\u003cem\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e stats and rules for the results of using this strange item.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThis issue also provides a Random Thought Table that explores how to make your \u003cem\u003eown\u003c\/em\u003e horrific creations. No matter whether you seek a taste of terror to add to an otherwise normal campaign, or you're running a full-fledged fright-fest, you'll get more than you bargained for with this \u003cem\u003ePyramid\u003c\/em\u003e!\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e Jason Levine \/ Michele Armellini \/ David L. Pulver \/ Jon Black \/ Nathan Milner \/ J. 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This issue's spellbinding summonings include:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\"Dungeon Brewmasters,\" new rules for brewing potions and chemicals in \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGURPS Dungeon Fantasy\u003c\/em\u003e\u003c\/strong\u003e, by Jason \"PK\" Levine, author of \u003cstrong\u003e\u003cem\u003eGURPS Dungeon Fantasy 5: Allies\u003c\/em\u003e\u003c\/strong\u003e. You'll also get new lenses and power-ups for alchemists, plus new equipment, traits, and more!\u003c\/li\u003e\n\u003cli\u003e\"The Sorcerer,\" which lets you use \u003cstrong\u003e\u003cem\u003eGURPS Thaumatology: Sorcery\u003c\/em\u003e\u003c\/strong\u003e with \u003cstrong\u003e\u003cem\u003eDungeon Fantasy\u003c\/em\u003e\u003c\/strong\u003e to create bold new magic-wielders. 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In the ongoing fight against The Enemy, an angel's feather or holy grail might provide just the edge you need to triumph.\u003c\/li\u003e\n\u003cli\u003e\"Instruments of Enchantment,\" a look at the magical potential of musical instruments, especially as it intersects with \u003cstrong\u003e\u003cem\u003eGURPS Thaumatology\u003c\/em\u003e\u003c\/strong\u003e. It also offers six sample instruments that can unleash amazing power in the hands of the right musician.\u003c\/li\u003e\n\u003cli\u003e\"More Charms,\" a short Appendix Z addition that presents over 20 new amulets and talismans to \u003cstrong\u003e\u003cem\u003eDungeon Fantasy\u003c\/em\u003e\u003c\/strong\u003e.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThis issue also provides a Random Thought Table that explores fertile new ground for creating unusual items, plus an Odds and Ends that has more magic and mayhem. 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This month's \u003cem data-mce-fragment=\"1\"\u003ePyramid\u003c\/em\u003e – the PDF magazine for roleplayers – looks at matters great and small, past and present in relation to \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e combat. This action-packed issue includes:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\"Combat Writ Large,\" a detailed compilation and expansion of all things size-related, from \u003cstrong\u003e\u003cem\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e guru Sean Punch. Finally, the rules you need to battle giants, dodge deadly face-eating aliens, or grapple gremlins are in one place!\u003c\/li\u003e\n\u003cli\u003e\"Low-Tech Armor Loadouts for the New World,\" a peek behind the curtain at \u003cstrong\u003e\u003cem\u003eGURPS Loadouts: Low-Tech Armor\u003c\/em\u003e\u003c\/strong\u003e from that supplement's author Dan Howard, plus new historical armor loadouts covering Spanish conquistadors, Shoshone warriors, Aztec war leaders, and more.\u003c\/li\u003e\n\u003cli\u003e\"Ancient Egyptian and Roman Armies,\" this month's Eidetic Memory offering from author David L. Pulver, adding to his \u003cstrong\u003e\u003cem\u003eGURPS Mass Combat\u003c\/em\u003e\u003c\/strong\u003e with two detailed real-world forces of interest to historical or time-traveling heroes: armies of the Egyptian New Kingdom and early Imperial Rome.\u003c\/li\u003e\n\u003cli\u003e\"On Target,\" an optional mini-supplement from Douglas H. 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This issue we offer a doozy of a dossier:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\"Conspiracy in Action!\" – Sean Punch's look at how to add conspiracies to \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGURPS Action\u003c\/em\u003e\u003c\/strong\u003e . . . regardless of which side you work for! It includes rules for adjusting \u003cstrong\u003e\u003cem\u003eAction\u003c\/em\u003e\u003c\/strong\u003e to cloak-and-dagger worlds, and provides two action-flavored conspiratorial lenses to add to \u003cstrong\u003e\u003cem\u003eAction\u003c\/em\u003e\u003c\/strong\u003e templates.\u003c\/li\u003e\n\u003cli\u003e\"The Conspirators' Enemies\" – A collection of ready-made \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e templates and sample characters for those who would strike at the world's puppeteers, written by \u003cstrong\u003e\u003cem\u003eGURPS WWII: Grim Legions\u003c\/em\u003e\u003c\/strong\u003e author Michele Armellini. Choose from roles including infiltrator, propagandist, analyst, and more . . . or enlist the aid of one of the would-be heroes herein!\u003c\/li\u003e\n\u003cli\u003e\"Penguin Dreams\" – What makes a comic-related fanzine worth killing for? The truth is buried in a small-scale conspiracy suitable for any modern campaign, revealed in this month's Eidetic Memory by \u003cstrong\u003e\u003cem\u003eGURPS Reign of Steel\u003c\/em\u003e\u003c\/strong\u003e chronicler David L. Pulver.\u003c\/li\u003e\n\u003cli\u003e\"Straight to the Flush\" – A detailed look at how to handle games of poker (and similar pastimes) in \u003cstrong\u003e\u003cem\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e, presented by \u003cstrong\u003e\u003cem\u003eGURPS Psionic Powers\u003c\/em\u003e\u003c\/strong\u003e author Jason \"PK\" Levine. Smoke-filled back rooms with high-stake gambles will never be the same . . . no bluff!\u003c\/li\u003e\n\u003cli\u003e\"One Perfect Day\" – This systemless conspiracy-flavored campaign framework puts the investigators on the path to figure out how far an Earth-loving group will go to solve the problem of overpopulation.\u003c\/li\u003e\n\u003cli\u003e\"Welcome to the Terror Drone!\" – A consideration of the surveillance method that's growing in popularity: unmanned drones. Gamers who explore any modern or near-modern era can discover what \"truths\" these remote-piloted devices might reveal, ranging from mundane reconnaissance to unbelievable mind control.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThis month's Random Thought Table looks at how to be in the middle of a conspiracy, Odds and Ends shares more possibilities for gamblers, and Murphy's Rules is three tons of awesome in a one-ton crate. 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This issue of \u003cem data-mce-fragment=\"1\"\u003ePyramid\u003c\/em\u003e – the PDF magazine for roleplayers – checks out skills, ideas, and tech from the not-too-distant future, whether it's a transhuman tomorrow, a cyberpunk society, or something even stranger. This issue features:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\"Training for the Tech,\" a look at styles, skills, and developments for shootists in the near-future. 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Saddle up for adventure; this issue of \u003cem\u003ePyramid\u003c\/em\u003e is the best in the West!\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e Matt Riggsby \/ Christopher R. Rice \/ Hans-Christian Vortisch \/ Sean Punch \/ David L. 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We're amping up our organizational efforts with this month's \u003cem data-mce-fragment=\"1\"\u003ePyramid\u003c\/em\u003e – the PDF magazine for roleplayers – as we look at all things group-related. This issue features:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\"What's in a Lair?,\" a guide to making headquarters for your favorite \u003cstrong\u003e\u003cem\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e organizations. It includes a sample base – the Lofty Heights – suitable for inspiration or moving into!\u003c\/li\u003e\n\u003cli\u003e\"Designer's Notes: \u003cstrong\u003e\u003cem\u003eBoardroom and Curia\u003c\/em\u003e\u003c\/strong\u003e\/\u003cstrong\u003e\u003cem\u003eDungeon Fantasy 17: Guilds\u003c\/em\u003e\u003c\/strong\u003e,\" a peek behind the curtain at those two supplements by their author, Matt Riggsby. Discover how these releases are similar and different, learn how to map the Assistance Requests of \u003cstrong\u003e\u003cem\u003eGuilds\u003c\/em\u003e\u003c\/strong\u003e to \u003cstrong\u003e\u003cem\u003eBoardroom and Curia\u003c\/em\u003e\u003c\/strong\u003e organization types, and marvel at a faerie court presented through the lens of both volumes.\u003c\/li\u003e\n\u003cli\u003e\"The Most Worshipful Royal Society of Teratologists,\" this month's Eidetic Memory from \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGURPS Banestorm: Abydos\u003c\/em\u003e\u003c\/strong\u003e author David L. Pulver. Join this group to gain illumination on all things monster-related (or die trying!), or just seek their assistance as you navigate their bureaucracy and customs. 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Go behind the scenes with \u003cstrong\u003e\u003cem\u003eBack to School\u003c\/em\u003e\u003c\/strong\u003e and tour four example educational facilities – each including \u003cstrong\u003e\u003cem\u003eBoardroom and Curia\u003c\/em\u003e\u003c\/strong\u003e stats and details on one larger facility using \u003cstrong\u003e\u003cem\u003eGURPS City Stats\u003c\/em\u003e\u003c\/strong\u003e.\u003c\/li\u003e\n\u003cli\u003e\"The Knights Templar,\" a \u003cstrong\u003e\u003cem\u003eBoardroom and Curia\u003c\/em\u003e\u003c\/strong\u003e presentation of that famed group in \u003cem\u003ethree\u003c\/em\u003e iterations. Your guide is Graeme Davis, co-author of \u003cstrong\u003e\u003cem\u003eGURPS Crusades\u003c\/em\u003e\u003c\/strong\u003e, as he showcases versions of the Knights based on history, fiction, and conspiracy.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThis issue also delivers a vignette by Matt Riggsby set in the new \u003cstrong\u003e\u003cem\u003eCar Wars\u003c\/em\u003e\u003c\/strong\u003e universe, a Random Thought Table that looks at rules as a way to conjure great ideas, plus an Odds and Ends that lets you be a member of a group without knowing it, and gives more details on the amazing Brandon Moore cover. It's a great time to be a part of something bigger, thanks to \u003cstrong\u003e\u003cem\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e and this month's \u003cem\u003ePyramid\u003c\/em\u003e!\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e Matt Riggsby \/ William H. Stoddard \/ David L. Pulver \/ Christopher R. 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