{"product_id":"pyramid-354-social-engineering","title":"Pyramid #3\/54: Social Engineering","description":"\u003ch3\u003e\u003cstrong\u003eMaster the Social Arts!\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp\u003eYou don't need to be an expert extrovert to play one in your game! This month's issue of \u003cem data-mce-fragment=\"1\"\u003ePyramid\u003c\/em\u003e – the PDF magazine for roleplayers – is devoted to all aspects of interpersonal relations, especially as detailed in \u003cstrong\u003e\u003cem\u003eGURPS Social Engineering\u003c\/em\u003e\u003c\/strong\u003e. This issue's \"talking points\" include:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\"The Civil Arts in \u003cstrong\u003e\u003cem\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e,\" an optional expansion for \u003cstrong\u003e\u003cem\u003eSocial Engineering\u003c\/em\u003e\u003c\/strong\u003e by that tome's author, William H. Stoddard. These techniques and styles could be just what your adventurer needs to improve his personal encounters.\u003c\/li\u003e\n\u003cli\u003e\"The Palais Du Monde,\" an adventure outline filled with intrigue by Matt Riggsby, author of \u003cstrong\u003e\u003cem\u003eGURPS Dungeon Fantasy Adventure 1: Mirror of the Fire Demon\u003c\/em\u003e\u003c\/strong\u003e. Explore the playhouse through detailed descriptions and full-color maps, and get character summaries (with \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e stats) for all the major players.\u003c\/li\u003e\n\u003cli\u003e\"Hand of Hermes,\" an extraordinary charity organization in this month's Eidetic Memory by David L. Pulver (author of \u003cstrong\u003e\u003cem\u003eGURPS Psi-Tech\u003c\/em\u003e\u003c\/strong\u003e). Help out monsters \u003cem\u003eand\u003c\/em\u003e hunters by incorporating this group into your \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGURPS Monster Hunters\u003c\/em\u003e\u003c\/strong\u003e, \u003cstrong\u003e\u003cem\u003eGURPS Illuminati\u003c\/em\u003e\u003c\/strong\u003e, or other secret-supernatural campaigns.\u003c\/li\u003e\n\u003cli\u003e\"Speaking in Tongues,\" an assortment of optional rules for making multilingual settings easier (and cheaper for heroes), by \u003cstrong\u003e\u003cem\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e guru Jason \"PK\" Levine.\u003c\/li\u003e\n\u003cli\u003e\"City Management,\" guidelines for founding, improving, and expanding cities that build off the foundation of \u003cstrong\u003e\u003cem\u003eGURPS City Stats\u003c\/em\u003e\u003c\/strong\u003e and \u003cstrong\u003e\u003cem\u003eSocial Engineering\u003c\/em\u003e\u003c\/strong\u003e.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThis month's Random Thought Table considers ways to encourage indirect confrontation, while Odds and Ends provides some ideas for when that doesn't happen. Murphy's Rules wraps up the issue with a \u003cem\u003escream\u003c\/em\u003e. If you think your heroes will ever talk their way out of (or into) trouble, you need this issue!\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e\u003cspan\u003e David L. Pulver \/ William H. Stoddard \/ Jason Levine \/ Matt Riggsby \/ Steven Marsh\u003c\/span\u003e\u003c\/p\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":54478551318812,"sku":"mdf1787936704248","price":6.48,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0926\/7078\/7868\/files\/pyramid-354-social-engineering_1.png?v=1787936713","url":"https:\/\/www.blossomandbay.shop\/products\/pyramid-354-social-engineering","provider":"My Store","version":"1.0","type":"link"}